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Obduction worlds
Obduction worlds










obduction worlds

Unfortunately I return without many pictures. Cyan showed off a bit of the “introductory level” at the annual Mysterium conference this year, but I’m getting a real look–a glimpse of two out of the three major worlds that make up the game, albeit in very early stages. It’s the building that houses Cyan Worlds, creators of the classic adventure games Myst and Riven, and there’s not even a sign out front to let me know I’ve come to the right place.īut I made it, and now I’m getting to see something I don’t think anyone in the public has really seen: A first look at Obduction, the game Cyan successfully Kickstarted to the tune of $1.3 million last fall. I’ve made the four hour drive from the PAX convention in Seattle out to Spokane, Washington to a small little studio hidden in a grove of pine trees on the side of a highway. So yeah, when people play it they’re going to say ‘Oh, they made another Myst game.'” It’s Myst in space,” says Cyan’s art director Eric Anderson. “Actually through the course of designing, it swung back around much further to the spirit of Myst games than it ever was at first.












Obduction worlds